June 17, 2011 - L4D Team
After a long break, we have a new featured community campaign -
Suicide Blitz 2.
You can download the vpk file directly from
us here. To learn about installing vpks
check here.
We thought we should celebrate the return of new community campaigns by having a
66% off sale on Left 4 Dead 2 and four packs of Left 4 Dead 2! The sale only runs until 10am PST June 18th so hurry. It is the perfect time to get some friends a copy and play some Suicide Blitz 2 tonight. See you online.
June 17, 2011 - L4D Team
Hunting Party, The Train Station, Following L4D2
Hunting Party
Nothing but Hunters on the prowl.
In this Coop Mutation we pit you against non-stop hunters. No booms, no spit, no tongues, no charges, no being ridden… Great practice on dead stopping a hunter pounce.
The Train Station
Last poll we asked about the difficulty of the Left 4 Dead 1 map The Train Station from Blood Harvest. An odd question for a Left 4 Dead 2 poll maybe, but on the PC side in particular we have a high number of players who have also owned and played Left 4 Dead 1 so they do have some first-hand experience.
50% of the voters think the map is too easy. 27% think it is fine the way it is and 23% of you haven’t played it. So that means, 50% of you are going to be finally challenged by the map, 27% of you might be a little overwhelmed, and 23% are going to in for a treat - just wait until you see the corn fields.
How do you follow Left 4 Dead 2?
We are trying to reach and interact with people in many ways. If you go to l4d.com you can see the list, but how do you follow or discuss Left 4 Dead 2?
June 3, 2011 - L4D Team
Versus Survival, Bunker?, The Train Station?
Versus Survival
Can you survive against your friends?
The first Survivor team sets the time. The second team tries to beat it. Then the first team tries to beat the second team's time. Then the second team tries to beat the first team's time. And then the... you get the idea. Rounds keep switching until someone fails to beat the previous time.
This is a great way to try Versus. Rounds are only as long as you can keep beating each others' times. There are no rushing Survivors. Infected spawns get quicker as the time increases. It is mayhem filled with all the weapon perks and items. What’s not to like? Give it a try.
Bunker?
Last poll we asked, what do you think of the end bunker in Cold Stream’s first map. If you actually played the map - you love it. The vote breaks down to 84% for 16% against. The other option was if you hadn’t played the map. That vote was 71% against and 19% for, almost the exact opposite from the results of those who played it.
This is a good illustration for why we design based on observed play tests and not anecdotal evidence. Those who didn’t play aren’t wrong with their vote, that is their opinion but without first-hand experience they were unable to evaluate the true impact of this change.
The Train Station
We are bringing over more L4D1 maps for the upcoming L4D2 DLC. We have been making some changes to accommodate the differences in L4D2 game play. For example, at the very start of Blood Harvest, it was way too easy to charge someone from the start position off to their death. But now we have a question for you, if you have played Blood Harvest, is the 4th map, The Train Station, too easy?
May 20, 2011 - L4D Team
Gib Fest, Midnight Riders Comic, Cold Stream Crescendo
Gib Fest
Blast the infected to shreds with M60s.
Swords can slice up some fun. Chainsaws can tear apart the infected. But you need to get close for both and well… chainsaws are really loud! Time to go with the ultimate gun, you and three friends armed with M60s and unlimited ammo. This is going to get messy.
Midnight Riders Comic?
Last poll we asked what you thought about the idea of a Midnight Rider’s Comic. We will admit; we aren’t surprised. 70% of you want a comic, 14% of you have a negative outlook on life, and 16% of you are dirty liars… How did you know it said you can’t read unless you could read it!?!?
Cold Stream Crescendo
Last update we made a change in the beta version of Cold Stream’s first map. Originally the final bit of the map before the safe room was a boarded over culvert leading down to the door. It made a great place to hide and then charge while the Survivors came down the tunnel.
We made a change to experiment with a bunker. The bunker has a large steel door that needs to be moved and alerts the horde causing them to come streaming out as you try and enter. The second way also introduces a one way drop down into the passage so all Survivors needs to jump at the same time or at least make sure not to be smoked up top.
So what does everyone think of the change? And if you haven’t played it, based on the descriptions – what do you think you would prefer? Please make sure to pick the right choice if you played or not.
May 6, 2011 - L4D Team
Taannkk!, Portal 2 Co-op?, Midnight Riders?, Cold Stream
Taannkk!
Everything is coming up Taannkk!!
Scared to play Versus? Think there is too much strategy? Don’t want to embarrass yourself? Give Taannkk!! a try. We simplify everything. What does everyone spawn as? Tanks. What is trying to kill you? Tanks. Why should you keep running? Tanks. You’re welcome.
Portal 2 Co-op?
For last poll we asked, do you plan on playing the Co-op section of Portal 2? 60% of you said Yes. Thanks! 18% of you plan on ignoring the robot filled co-op fun fest and 22% of you are undecided on the amount of fun you want in your lives.
Midnight Riders?
The upcoming DLC is our experiment in not having a story tied to the DLC. While we are working on that, we also wanted to keep expanding the story and world of Left 4 Dead. We like comics, in fact we just released one yesterday for
TeamFortress 2. So we were thinking about another comic. What about one starring the Midnight Riders? Vote in this week's in-game poll and let us know what you think.
Cold Stream
To help with public testing, we fixed more bugs and exploits than we normally would on maps that are still in a transitional state. So don't take bug fixes as declaring something final. Besides that we also added two experiments. The first is the end of the first map. The second is an alternate route around the mast of doom. Let us know what you think about those two and all of the changes.
We are going to be concentrating on the first 3 maps in the next update as we do some design work on the finale based on your feedback. Thanks for all your feedback, suggestions, and bug reporting.