January 6, 2012 - L4D Team
With the team back from the holidays, we have been hard at work on the Cold Stream DLC and wanted to let you know what is going on.
Right now the focus is on making sure the game plays well on the Xbox 360. We still have a few problems spots that we are working on before we begin heavy internal testing and then release to certification. Sorry, we don't have a release date yet.
Before the holidays, we made a push on outstanding bugs and issues in all the campaigns in the DLC. One of the ongoing bugs has been an item density issue caused by the differences between how Left 4 Dead 1 and 2 handle density.
We looked into a few different ways to handle it. To fix it right, we needed to fix it in each campaign map by map. While we were updating each map, we fixed other bugs and exploits in those maps.
Starting next week we will be releasing these updates a campaign or two at a time to get more feedback from the community. Your playing, posting, and general feedback has made this whole process a much better game for everyone – thanks!
Next week we will start by releasing an updated version of Crash Course and Cold Stream. The other campaigns will follow. While the release notes are lengthy, we can give you some idea of the extent of the updates.
For Crash Course: The Alleys, among the bugs we fixed was removing the exploit where survivors could get on to a roof near the drop down to the river, we rebalanced item distribution, switched out the L4D2 mounted gun for the L4D1 mini-gun, and more.
Some examples from Cold Stream: South Pine Stream; we removed the shortcut through the bushes between a pair of barricades leading to the barrel explosion event, added a tooltip to prompt players to fight to the safe room when the onslaught begins, blocked the ability to get under the map, and more.
We will have detailed release notes for each update as they are released.
We have one last big bit of Cold Stream news. Congratulations are in order for Matthew Lourdelet. The community mapper who created Cold Stream is no longer a community mapper! He is a full blown professional mapper and is part of the team working on
Dishonored for Arkane. Congrats Matthew and this gives us yet another reason to look forward to Dishonored!